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Kinematics Formula Sheet — JEE Main Physics

Every key Kinematics formula, definition and theorem for JEE Main Physics in one place — with common examiner traps and worked examples. Free to read; blurt from memory, then check your gaps.

Syllabus — topics coveredNTA · 12 sub-topics

  • Frame of reference
  • Motion in a straight line
  • Speed and velocity
  • Uniform and non-uniform motion
  • Average speed and instantaneous velocity
  • Uniformly accelerated motion
  • Velocity-time and position-time graphs
  • Relations for uniformly accelerated motion
  • Relative velocity
  • Motion in a plane
  • Projectile motion
  • Uniform circular motion

Motion Basics: Distance, Velocity, Acceleration

Kinematics & frame of reference: Describing motion (position vs time) without its cause. A origin axes clock; motion is (fixed frame) or (moving frame).
Comparative: scalars vs vectors of motion
QuantityTypeSign?Note
Distance / pathscalarnever decreases
Displacement vectorend-points only
Speed scalarinstant: ; avg speed
Velocity vectortangent to path
Distance vs displacement
  • ▸: total path covered (). (vector).
  • ▸ distance — equal only for straight-line motion with .
Average velocity / speed
displacement, time interval; avg speed ; chord slope on x-t
Instantaneous velocity / acceleration
tangent slope on x-t; slope on v-t
🚫 Examiner Trap · Motion basics
(1) does mean — at the top of a throw , . (2) Negative velocity means direction, slowing down (slowing opposes ). (3) avg velocity avg speed in general; over a closed loop but avg speed .
Motion types
  • ▸: equal displacements in equal times const, .
  • ▸: changes; if const uniformly accelerated.
Variable acceleration (calculus)
Three forms of
use when a is a function of position x
Method (choose by what depends on)
  • ▸a(t) given: , then .
  • ▸a(x) given: (separate variables — don't integrate in t).
  • ▸a(v) given: or .
⚡ Shortcut · Which calculus form?
Need v(x) but only have a? Use to skip time entirely. Need x(t)? Integrate twice in t. Picking the wrong form wastes the most exam time here.

Equations of Motion & Motion Under Gravity

Comparative: the 4 SUVAT equations
EquationMissing varUse when
no displacement
final speed unknown
time not needed
accn unknown
Symbols (all signed along chosen axis)
  • ▸ initial velocity, final velocity, (constant) acceleration, displacement, time.
Distance in the second
distance covered during the nth second alone (a velocity-like quantity), NOT total distance in n s
🚫 Examiner Trap · Equations of motion
(1) Valid while a is constant in magnitude AND direction — not for a(t). (2) Use s in , not distance. (3) is per-second distance, not total. (4) Fix direction FIRST and keep u,v,a,s signed throughout.
Motion under gravity ()
Thrown up with speed
rise time, peak height, total flight time; returns with the same speed u
Free fall from rest
fall height, speed after falling
Stopping distance
retardation; double the speed stopping distance
⚡ Shortcut · Galileo's odd-number rule
From rest, distances in successive equal time intervals are A body crosses any height twice with equal speed; are symmetric about the apex and .
🚫 Examiner Trap · Gravity sign
Choose UP as throughout (rise and fall). The most common slip is flipping g's sign at the top — don't; only v reverses.

Motion Graphs

x-t parabola for a>0 and line for a=0; v-t lines for a>0, a=0 and a<0, with area = displacement
x-t (parabola if ) and v-t (area displacement).
Comparative: what slope & area mean
GraphSlope givesArea gives
–velocity — (no meaning)
–acceleration displacement (signed)
–jerk (change in velocity)
Position–time (-)
  • ▸Tangent slope instantaneous velocity; chord slope average velocity.
  • ▸Straight uniform velocity; parabola uniform accn. Curving up , down .
Velocity–time (-)
  • ▸Slope acceleration. displacement; (all ) distance.
🚫 Examiner Trap · Reading motion graphs
(1) On v-t, area below the axis is displacement — for distance, add the . (2) x-t slope is velocity, NOT acceleration. (3) No graph can be vertical (infinite velocity/accn). (4) A horizontal x-t tangent (turning point), but a may be .
⚡ Shortcut · Sign clues
v and (v-t slope) sign speeding up; slowing. The particle reverses direction where the v-t curve crosses the time-axis.
Continuity
  • ▸Position and velocity change continuously — never by a jump (a velocity jump needs an infinite force). So - is smooth (no corners) and - has no gaps.
  • ▸Acceleration jump (a force switched on/off): a-t may have steps, and v-t then has a there.

Vectors

Scalar vs vector: : magnitude only (distance, speed, mass). : magnitude direction (displacement, velocity, force); obeys triangle / parallelogram law.
Parallelogram law: A and B at angle theta, resultant R
Parallelogram law of addition.
Resultant (angle between )
magnitudes; direction of R from :
Special cases & bounds
  • ▸: (max). : (min). : .
  • ▸Always .
Resolution & components
, ; in 3D add
Comparative: dot vs cross product
Dot Cross
Resultscalarvector
Value
Max at
Zero at () (parallel)
Commutative?yesno ()
Unit vectors
  • ▸ mutually , magnitude 1; . Addition is commutative & associative.
🚫 Examiner Trap · Vectors
(1) Add vectors head-to-tail, add magnitudes ( unless parallel). (2) (cross-product direction) by the right-hand rule — order matters. (3) Components use the angle WITH that axis: along the axis is measured from.
⚡ Shortcut · Resolved motion
Plane motion two 1-D motions along axes; solve x and y separately. This is the entire basis of projectile motion.

Relative Velocity, River–Boat & Rain–Man

Relative velocity
velocity of A as seen from B; ground velocities
One dimension
  • ▸Same direction: . Opposite: (approach/separation rate).
River of width d: swimmer velocity v across, river velocity u added head-to-tail, resultant v+u reaching the far bank downstream by the drift ud/v
Swimmer (relative to water) river ground velocity; drift when heading straight across.
Comparative: river crossing ( width, river, swim)
GoalHeadingResult
Min timestraight across (), drift
Zero driftupstream,
General to normal
If (slow swimmer)
  • ▸Cannot reach the point directly opposite. Least drift: head upstream at to the (the perpendicular to the bank) with ; drift.
Rain v_r down, man v_m horizontal; v_r plus minus v_m head-to-tail gives v_rm, at angle theta to the vertical
Rain relative to man .
🎯 Exam · Rain–man
Hold the umbrella along : tilt from vertical by your motion. rain speed, man's speed.
🚫 Examiner Trap · Relative velocity
(1) Order matters: (the second subscript is the observer). (2) Min-time and min-drift headings are — min time means head straight across (accept drift). (3) Tilt the umbrella INTO the relative-velocity direction, toward your motion, not away.
Same idea, other set-ups
  • ▸ boat in river (air is the river). To fly due N in an E-wind w at airspeed v: head W of N with ; ground speed .
  • ▸ accelerating up at a: relative to the lift use (down at a: ; free fall: ).
  • ▸ in flight: relative acceleration , so each sees the other move in a at constant velocity; they collide only if points along the line joining them.
  • ▸ (constant , starting separation ): at .

Projectile Motion

Parabolic projectile: u at angle theta, height H, range R, vx at top
Parabolic path; constant.
Components ()
launch speed, launch angle from horizontal; x-motion uniform, y-motion uniformly accelerated
Trajectory (parabola)
Flight time / Height / Range
time of flight, max height, horizontal range; also
Key facts
  • ▸R is maximum at : . Same R for and (complementary).
  • ▸At the top , speed (NOT zero); .
Comparative: launch types
LaunchFlight timeRange
Ground, angle
Horizontal from
Up incline see below
Speed & direction at time
angle of the velocity with the horizontal at time t
Projectile launched at angle theta to an incline of angle alpha; range R measured along the incline
from the incline, = incline angle, R along the incline.
Incline (launch to incline of angle )
max range up the plane at ; down the plane:
🚫 Examiner Trap · Projectile motion
(1) At the top the speed is , — only . (2) g acts at every point, including the top. (3) Horizontal range needs (so max), not . (4) For horizontal projection, time depends on height h, not on u.

Circular Motion (Kinematics)

Uniform circular motion: Motion on a circle of radius r at constant speed v. Speed is constant but (direction) changes the body (centripetal).
Circle with velocity v tangent and centripetal acceleration a_c toward centre
tangent; toward the centre.
Angular velocity & speed
angular velocity (rad/s), radius; is the same for every point of a rigid body
Centripetal acceleration
directed radially (toward centre); frequency
Period & frequency
period (s), frequency (Hz)
Comparative: centripetal vs tangential accn
Centripetal Tangential
Directionradially inwardalong tangent ()
Formula
Changesdirection of magnitude (speed)
Uniform CMpresentzero
Non-uniform: net acceleration
angular acceleration; angle of net from the radius
🚫 Examiner Trap · Circular motion
(1) Uniform circular motion IS accelerated — 'constant speed' fools students into writing . (2) points INWARD, not outward (no real 'centrifugal' force in an inertial frame). (3) Here only kinematics: centripetal , banking & vertical circles are dynamics — see Laws of Motion.

Frequently Asked Questions

What are the most important Kinematics formulas for JEE Main?

This Kinematics formula sheet covers all the high-yield Physics formulas, definitions and theorems you need for JEE Main, across Frame of reference, Motion in a straight line, Speed and velocity, Uniform and non-uniform motion, Average speed and instantaneous velocity — each shown with the key result and, where useful, a worked example.

Is this Kinematics formula sheet free?

Yes — the full chapter formula sheet is free to read online, no login or payment required.

How should I revise Kinematics formulas?

Blurt the Kinematics formulas from memory, then check against this sheet to find your gaps — and practise a few previous-year questions on the chapter to make sure you can apply them under time pressure.

Also useful: all formula sheetsJEE Main previous-year papersmost important chapters.